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AJR 2000; 175:1519-1524
© American Roentgen Ray Society


Computers in Radiology

Role of Computer Technology in Medical Illustration

Frank M. Corl1, Melissa R. Garland and Elliot K. Fishman

1 The Russell H. Morgan Department of Radiology and Radiological Science, The Johns Hopkins Medical Institutions and Johns Hopkins Hospital, 601 N. Caroline St., Rm. 3254, Baltimore, MD 21287-0801.

Received January 24, 2000; accepted after revision May 15, 2000.

 
Address correspondence to E. K. Fishman.


Abstract
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 
OBJECTIVE. Recent improvements of computer technology have resulted in a new approach to medical illustration and the scientific research process. The purpose of this manuscript is to define the current state of the art and to review paths of progress.

CONCLUSION. Using examples, we compared the process of time-intensive hand-rendered art with current art created using new computer technology. Specific emphasis was made on the newest technologies and how high-quality lower cost medical art can now be created. These newly available tools and illustration methods have resulted in a new approach to research, creation, and reproduction of medical art.


Introduction
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 
Medical illustrators play a major role in the radiology education process. Whether used to teach a complex surgical or radiologic procedure, to define typical or atypical patterns of the spread of disease, or to illustrate normal or aberrant anatomy, medical illustration significantly impacts learning. Use of medical illustration is probably as old as medicine itself. However, significant changes have occurred recently with improvement in computer software and hardware, resulting in a new approach to research, creation, and reproduction of medical art. The computer has allowed medical illustrators greater flexibility and speed when creating most medical illustrations and multimedia productions. This article discusses many of the differences between traditional and computer medical illustration, as well as the advantages and pitfalls of each method. Examples of traditional and computer-generated art from past publications are used to exemplify these differences.

We compared the process of time-intensive hand-drawn and -rendered illustration, such as line, tone, or color, with current illustrations created using new computer technology. The terms "drawing" and "sketch" refer to the problem-solving stage of the illustration. The illustrator works out visual problems on paper with a pencil and then completes a final drawing or sketch that will be rendered. "Rendering" refers to the final process of painting or inking (with pen) of the sketch. The illustrations discussed are still images (nonanimated) used for print purposes. The computer software used is Photoshop (Adobe Systems, San Jose, CA). Although other painting programs exist, Photoshop is the professional industry standard for both illustration and image manipulation of bit map (raster) images and is available for both Apple- (Apple Computer, Cupertino, CA) and Windows- (Microsoft, Redmond, WA) based computers.

Specific emphasis is on the newest technologies, the techniques used to create each illustration, and how high-quality lower cost illustrations can now be produced. Areas of interest that are being illustrated include general anatomy, oncologic tumor staging, surgical procedures, and the use of three-dimensional (3D) helical CT images to develop illustrations.


Computer Versus Traditional Illustration
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 
Time
The time needed to complete a medical illustration varies widely depending on the experience and speed of the medical illustrator, the complexity of the content, and the style and method of illustration used. The more complicated the subject matter, the longer it will take the illustrator to research and solve a complex visual problem. Different illustration methods and styles can also have an impact on the time involved in the creation of an illustration.

Pen-and-ink illustrations are the fastest to produce and the least expensive to reproduce. Traditional and computer-generated color artwork are both time intensive and costly to create and reproduce. Contrary to popular belief, computers and sophisticated graphics software packages do not always speed up the drawing and rendering processes. If the illustrator is proficient with graphics software, he or she may have a time advantage, but a software, hardware, or printer problem may lessen or eliminate this small advantage (Foerster J, personal communication). When creating one single color illustration, there is not a significant time-saving advantage of using the computer over creating traditional artwork. Significant time-saving advantages of computer-generated art come into play when multiple illustrations with many steps or versions use the same underlying figure, such as an illustration of a kidney showing the multiple stages of cancerous tumor growth [1] (Fig. 1A,1B,1C,1D). In each illustration, the kidney remains primarily the same while the tumor changes shape, size, and color on a separate layer over the kidney. Adobe Photoshop software supports a function called "layers," which allows the user to paint over the underlying anatomic structures on separate layers as if a traditional painter were working on pieces of clear acetate overlying an image. This digital layering method allows the user to freely create many adjustable layers over the original underlying image without changing the original underlying image. To create this series of illustrations in a traditional fashion, you would have to draw and render four separate plates, adding significant time and cost to your project.



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Fig. 1A. Computer-rendered medical illustration series showing staging of transitional cell carcinoma in kidney. (Reprinted with permission from [8]) Computer allows illustrator to freely replace or edit background (three-dimensional CT reconstruction) and reuse underlying anatomic structures that will remain the same (i.e., kidney) throughout series. Traditionally, background and other structures would have to be resketched and rerendered for each stage, adding substantial time and cost.

 


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Fig. 1B. Computer-rendered medical illustration series showing staging of transitional cell carcinoma in kidney. (Reprinted with permission from [8]) Computer allows illustrator to freely replace or edit background (three-dimensional CT reconstruction) and reuse underlying anatomic structures that will remain the same (i.e., kidney) throughout series. Traditionally, background and other structures would have to be resketched and rerendered for each stage, adding substantial time and cost.

 


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Fig. 1C. Computer-rendered medical illustration series showing staging of transitional cell carcinoma in kidney. (Reprinted with permission from [8]) Computer allows illustrator to freely replace or edit background (three-dimensional CT reconstruction) and reuse underlying anatomic structures that will remain the same (i.e., kidney) throughout series. Traditionally, background and other structures would have to be resketched and rerendered for each stage, adding substantial time and cost.

 


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Fig. 1D. Computer-rendered medical illustration series showing staging of transitional cell carcinoma in kidney. (Reprinted with permission from [8]) Computer allows illustrator to freely replace or edit background (three-dimensional CT reconstruction) and reuse underlying anatomic structures that will remain the same (i.e., kidney) throughout series. Traditionally, background and other structures would have to be resketched and rerendered for each stage, adding substantial time and cost.

 

Using the computer may increase the ease and efficiency of communication between the medical illustrator and client via email, file transfer protocol (FTP), or a Web site of electronically scanned sketches and intermediate versions of the final product.

Quality
As sophisticated as graphic workstations and graphics software have become, the computer does not do research, visual and scientific problem solving, drawing, or rendering for the illustrator. The computer does not enable the lay user to sit down and create an accurate and aesthetically pleasing medical illustration. All the rules (accurate anatomy, good communication, color, light, shadow, and form) that are learned by trained medical illustrators must be applied by the illustrator. The computer will not make a better medical illustration. The potential for high-quality beautiful illustration exists, but high-end modern illustration does not have to be produced on the computer.

Cost
The cost of a medical illustration is primarily based on the time invested in the illustration, not the mode of production. Most illustrators will charge the same for one full color image that takes 8 hr to create, regardless of whether it is illustrated traditionally or electronically. If the same kidney illustration needs to be reused for a series of illustrations showing a surgical procedure [2] (Fig. 2A,2B,2C), it may be much more cost-effective to use the computer and change the tumor and instrumentation on the same art. Traditionally, this anatomy would have been reillustrated three separate times, resulting in a less cost-effective product.



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Fig. 2A. Computer-rendered surgical illustration series showing partial nephrectomy procedure. (Reprinted with permission from [2]) This illustration shows reuse of part of original image. By placing specific parts of illustration, such as background, incision line, tumor, and instruments, on separate layers, illustrator has flexibility of editing each layer independently or completely turning each layer on or off. This illustration also incorporates three-dimensional CT reconstruction on background layer. It would be difficult to incorporate this CT image with traditional media. Although X-ray film has been painted over in past, computer allows much more flexibility for this process. In B, numeral 1 shows tumor removal, 2 indicates repair and closure of collecting system, and 3 shows injection of methylene blue into collecting system to detect any leaky areas.

 


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Fig. 2B. Computer-rendered surgical illustration series showing partial nephrectomy procedure. (Reprinted with permission from [2]) This illustration shows reuse of part of original image. By placing specific parts of illustration, such as background, incision line, tumor, and instruments, on separate layers, illustrator has flexibility of editing each layer independently or completely turning each layer on or off. This illustration also incorporates three-dimensional CT reconstruction on background layer. It would be difficult to incorporate this CT image with traditional media. Although X-ray film has been painted over in past, computer allows much more flexibility for this process. In B, numeral 1 shows tumor removal, 2 indicates repair and closure of collecting system, and 3 shows injection of methylene blue into collecting system to detect any leaky areas.

 


View larger version (61K):
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Fig. 2C. Computer-rendered surgical illustration series showing partial nephrectomy procedure. (Reprinted with permission from [2]) This illustration shows reuse of part of original image. By placing specific parts of illustration, such as background, incision line, tumor, and instruments, on separate layers, illustrator has flexibility of editing each layer independently or completely turning each layer on or off. This illustration also incorporates three-dimensional CT reconstruction on background layer. It would be difficult to incorporate this CT image with traditional media. Although X-ray film has been painted over in past, computer allows much more flexibility for this process. In B, numeral 1 shows tumor removal, 2 indicates repair and closure of collecting system, and 3 shows injection of methylene blue into collecting system to detect any leaky areas.

 


Advantages and Pitfalls
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 
Advantages
Computer.—Control over digital effects, textures, and color (e.g., colors can be applied over existing colors without unwanted mixing) is an advantage of using the computer to create art. Adjustments and some corrections are usually easier to make. Creation of variations using similar underlying art is less difficult and time-consuming. The computer also allows easier and safer image shipping and handling because only a printed duplicate or disk is sent to the printer or client, not the original artwork, which is often large and delicate. Drawings can be quickly scanned for rendering on the computer. Also, the illustrator does not come into contact with toxic fumes from paint and other toxic supplies.

Traditional media.—The comfort and ease of using familiar media and tools, speed, and lower cost when rendering with pen and ink, and the aesthetics of looking at handcrafted drawings, paintings, and textures are advantages of using traditional media to create medical art. Traditional supplies are less costly, and there is not a need to upgrade expensive computer equipment and software. Using traditional media, the illustrator can develop and maintain a method of working for optimal speed and quality. Outside forces, such as technologic changes and breakdowns, will not change the illustrator's method of working.

Disadvantages
Computer.—The cost of the computer, monitor, storage devices, and software that requires constant upgrading is a disadvantage of using the computer to create art. The illustrator has to constantly learn new or relearn upgraded software packages that ultimately change the way the illustrator works and the style of the work. The illustrator is totally dependent on technology. Equipment failures happen and can add a substantial amount of time and frustration to any illustration job.

Traditional media.—Less flexibility when making corrections and changes is a disadvantage of using traditional media to create medical art. More work and time are required to create multiple variations using similar underlying art [3] (Fig. 3A,3B,3C,3D). Depending on the medium used, waiting for the medium to dry can add to the time and cost involved. Drawings have to be transferred by hand to board or paper for final rendering, which may add time to the process. Original images have to be shipped and scanned for printing, which can sometimes result in damaged or lost work.



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Fig. 3A. Traditionally rendered illustrations show many types of soft-tissue and muscular infections. (Reprinted with permission from [3]) This is only part of series of illustrations in which illustrator could have used same cross section of thigh anatomy to illustrate and simplify this concept. By creating this image with computer and Photoshop (Adobe Systems, San Jose, CA), illustrator would have to draw and paint normal anatomy only once. Each subsequent illustration would be produced by placing normal thigh onto bottom layer and adding abnormal changes on separate top layer. Also, by using same anatomic data for foundation, viewer can quickly look at important information in each illustration without having to reorient to each new anatomic detail, such as in certain muscles or layers of fascia.

 


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Fig. 3B. Traditionally rendered illustrations show many types of soft-tissue and muscular infections. (Reprinted with permission from [3]) This is only part of series of illustrations in which illustrator could have used same cross section of thigh anatomy to illustrate and simplify this concept. By creating this image with computer and Photoshop (Adobe Systems, San Jose, CA), illustrator would have to draw and paint normal anatomy only once. Each subsequent illustration would be produced by placing normal thigh onto bottom layer and adding abnormal changes on separate top layer. Also, by using same anatomic data for foundation, viewer can quickly look at important information in each illustration without having to reorient to each new anatomic detail, such as in certain muscles or layers of fascia.

 


View larger version (82K):
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Fig. 3C. Traditionally rendered illustrations show many types of soft-tissue and muscular infections. (Reprinted with permission from [3]) This is only part of series of illustrations in which illustrator could have used same cross section of thigh anatomy to illustrate and simplify this concept. By creating this image with computer and Photoshop (Adobe Systems, San Jose, CA), illustrator would have to draw and paint normal anatomy only once. Each subsequent illustration would be produced by placing normal thigh onto bottom layer and adding abnormal changes on separate top layer. Also, by using same anatomic data for foundation, viewer can quickly look at important information in each illustration without having to reorient to each new anatomic detail, such as in certain muscles or layers of fascia.

 


View larger version (79K):
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[as a PowerPoint slide]
 
Fig. 3D. Traditionally rendered illustrations show many types of soft-tissue and muscular infections. (Reprinted with permission from [3]) This is only part of series of illustrations in which illustrator could have used same cross section of thigh anatomy to illustrate and simplify this concept. By creating this image with computer and Photoshop (Adobe Systems, San Jose, CA), illustrator would have to draw and paint normal anatomy only once. Each subsequent illustration would be produced by placing normal thigh onto bottom layer and adding abnormal changes on separate top layer. Also, by using same anatomic data for foundation, viewer can quickly look at important information in each illustration without having to reorient to each new anatomic detail, such as in certain muscles or layers of fascia.

 


Future Directions
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 
Computers will continue to be an important tool for the medical illustrator. Software advances now allow the illustrator to create two-dimensional and 3D work that appears to be traditionally painted. With increased computer power comes increased speed of production and the ability to create and manipulate larger high-resolution illustrations, digital radiologic images, scanned radiographic film, scanned traditional art, highend 3D models, broadcast-quality animation, digital video, and audio. These digital media can be used to create multimedia programs, Web sites, and computer or traditional scientific exhibits from a single desktop computer. Still images and text can be combined in one page-layout program to create a scientific poster that can be printed or used as a page layout for an entire book, journal article, or magazine. Still images, sound, animation, multimedia programs, and text can be combined and organized in multimedia development software for CD-ROM or can be used in Web development software, then uploaded to create a Web site or Web-based exhibit.

Accredited graduate programs in medical illustration have quickly incorporated these digital tools into their curriculum. Although the rules of clear communication and information architecture have not changed, the delivery of the content has. Medical illustrators have become digital biocommunicators, dealing with digital video, audio, 3D graphics, two-dimensional and 3D animation, and Web development. Medical illustrators do and will continue to play an important role in the development of medical content on the Web. Content, architecture, and design are seamlessly tied when developing Web-based medical communications. The medical illustrator should be an expert on the subject matter or content being developed, the architecture of that content, and the instructional and graphic design.

With new CT scanning technology and affordable graphic workstations, illustrators now have access to 3D volume-rendered radiologic images as an anatomic reference [4, 5] (Fig. 4A,4B,4C). Illustrators have routinely used anatomy atlases of conventional cadaveric illustrations as their sole reference. Analysis of illustrated anatomic references alone may be inadequate for ensuring anatomic accuracy [6]. Three-dimensional volume-rendered images are a useful, clear, and accurate reference of in vivo human anatomy and reduce the need to use purely illustrated and cadaveric anatomy as the only reference for medical illustration. Illustrators need to pay careful attention to the accuracy of 3D images. Although the pathways and branching of vasculature may be correct, the vessel size may be distorted depending on the 3D rendering method and parameters used. Imaging technology continues to improve (e.g., multidetector CT), providing biocommunicators access to new and improved imaging tools. Computers make it easy to adapt these radiologic images into actual illustrations, which was once difficult if not impossible to do with purely traditional illustration methods.



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Fig. 4A. Volume-rendered CT images and computer-rendered medical illustration. Three-dimensional volume-rendered CT reference of pelvis in three-quarters view. (Reprinted with permission from [4])

 


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Fig. 4B. Volume-rendered CT images and computer-rendered medical illustration. Three-dimensional volume-rendered CT reference of transplanted kidney shows anastomosis of renal and iliac veins. Traditional sketch was drawn from printed reference and then scanned for rendering on computer. (Reprinted with permission from [4])

 


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Fig. 4C. Volume-rendered CT images and computer-rendered medical illustration. Computer-rendered illustration shows position of kidney after transplantation into pelvic region. This figure also shows use of combination of computer software to create electronic image that looks like traditionally rendered illustration. (Reprinted with permission from [5])

 

Applications of 3D volume-rendered images in medical illustration are useful beyond the scope of anatomic reference. These images can be used as anatomic templates or backgrounds for a medical illustration. Volume-rendered images can be saved as tagged image file format (TIFF) files on the workstation and then opened in a graphics program in which they can be used as part of an illustration or multimedia project. These images can be animated, colorized, texturized, or painted over.

These 3D volume-rendered images may also be used to form multilayered illustrations, allowing the user to interactively view, hide, or combine each layer. A multilayer illustrated image may show diagnostic images in layers with different opacities, show or hide different label layers, or allow different layers of illustration to either show through or obscure the diagnostic images [7]. These image layers could be viewed with a wide variety of applications, including QuickTime Virtual Reality (Apple Computer), or be used with a Web-based interactive multimedia application to expose or hide image layers. QuickTime Virtual Reality interactive movies can be developed using the QuickTime VR Authoring Studio (Apple Computer).


Conclusion
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 
With many recent changes resulting in faster and more powerful computer hardware and improved software, illustrators have electronic tools they could only have dreamed about 5 years ago. Computers allow medical illustrators greater flexibility and speed when creating and editing most medical illustration and multimedia products. The newly available tools and illustration methods have resulted in a new approach to research, creation, and reproduction of medical art and have forever changed the traditional style and presentation of medical art. In the future, these tools will allow the illustrator to provide the client with a variety of types and styles of communication products. What was previously illustrated as a simple textbook diagram will be a clear and elegant animation or interactive multimedia product.


References
Top
Abstract
Introduction
Computer Versus Traditional...
Advantages and Pitfalls
Future Directions
Conclusion
References
 

  1. Urban BA, Buckly JA, Soyer P, Scherrer A, Fishman EK. CT appearance of transitional cell carcinoma of the renal pelvis. I. Early-stage disease. AJR 1997;169:157 -161[Free Full Text]
  2. Smith PA, Marshal FF, Corl FM, Fishman EK. Planning nephron-sparing renal surgery using 3D helical CT angiography. J Comput Assist Tomogr 1999;23:649 -654[Medline]
  3. Beauchamp NJ, Scott WW, Gottlieb LM, Fishman EK. CT evaluation of soft muscle infection and inflammation: a systemic compartmental approach. Skeletal Radiol 1995;24:317 -324[Medline]
  4. Corl FM, Kuszyk BS, Garland MR, Fishman EK. 3D volume rendering as an anatomical reference for medical illustration. J Biocommun 1999;26:2 -7
  5. Corl FM, Fishman EK. Medical illustration gallery. J Biocommun 1999;26:10 -13
  6. Oxorn VM, Argur AMR, McKee NH. Resolving discrepancies in image research: the importance of direct observation in the illustration of the human soleus muscle. J Biocommun 1998;25:16 -26[Medline]
  7. Lynch PJ. Microcomputer-based 3D modeling as an aid to 2D illustration. J Biocommun 1996;23:36 -40
  8. Buckly J, Urban BA, Soyer P, Scherrer A, Fishman EK. Transitional cell carcinoma of the renal pelvis: a retrospective look with pathological correlation. Radiology 1996;201:194 -198[Abstract/Free Full Text]

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